Feb 12, 2012

Gameloft Low-Poly Environment Art Test

Here's an art test that I recently completed for Gameloft Montreal, based on a piece of concept art that they provided.  The scene had a very small budget of only 3500 triangles, and only diffuse and alpha textures were allowed, the idea being that it would be able to run on an iPhone.  To compare, a current day Xbox 360 or PS3 first-person shooter would use anywhere from 8,000-15,000 triangles on just a gun model alone.

All of the reflections in the scene are faked (ie. the ground plane is transparent, and underneath is a mirrored duplicate of all the objects that I wanted to reflect).

And here's a few renders:

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