Feb 26, 2012
Hand-painted Wall Texture
A small exercise that I did today, I might still work on it more later. The texture was made tileable using Photoshop's Offset filter (basically paint your base texture, then offset it, paint out the seams, offset again, etc etc until no seams are left visible). Tileable textures are useful for covering large surfaces (ie. landscapes, buildings, etc.) and are used in virtually all videogames since they take up far less memory than if everything was uniquely textured. Pretty simple stuff, but it's nice to practice the basics every now and then.
I'm planning on doing a few environment scenes for my portfolio over the next few weeks, I'll post some concept art once I've settled on locations and the like.