Mar 13, 2012

Mayan Macaw Statue - Low Poly Bake + Texture

Results of the Low-Poly retopology and bake.  914 triangles in total.  Did the retopo straight up in ZBrush, unwrapped in Blender (tried the UV Master in Zbrush, it's cool but low-precision), then baked Normal and Ambient Occlusion maps in XNormal (great free program, really easy to use).

Edit:
I wasn't planning on it with this one initially, but the more I look at it the more I think it needs a full Mexican jungle scene to go with it :) .

Update:
Finished up with texturing, everything's handpainted (no photo-sourced textures), here are the results:

2 comments:

Lawrence Lam said...

Very beautiful modeling jobs! Keep up the awesomeness!

Frank Vanderwel said...

Thanks Lawrence :D