Aug 11, 2013

Cave WIP


Played around with an old hand-painted rock texture that I made ages ago (pre-Zynga times).  Used Crazy Bump for some quick normal and displacement map generation, then built the scene inside of Blender using some box modeling and a ton of modifiers.  Fortunately, all of this detail can be crunched down to run-time graphics with minimal quality loss (and minimal work thanks to Blender's decimation modifier).

To do: add some more stones to the ground to cover up texture seams add emotion!  Also, some torches would be cool.

Blender Viewport with some Photoshop colour correction.

2 comments:

mightcouldb1 said...

Nice work. But you spelled color wrong.

Frank Vanderwel said...

What a hoser!