Aug 11, 2013

Cave WIP

Played around with an old hand-painted rock texture that I made ages ago (pre-Zynga times).  Used Crazy Bump for some quick normal and displacement map generation, then built the scene inside of Blender using some box modeling and a ton of modifiers.  Fortunately, all of this detail can be crunched down to run-time graphics with minimal quality loss (and minimal work thanks to Blender's decimation modifier).

To do: add some more stones to the ground to cover up texture seams add emotion!  Also, some torches would be cool.

Blender Viewport with some Photoshop colour correction.


mightcouldb1 said...

Nice work. But you spelled color wrong.

Frank Vanderwel said...

What a hoser!