Mar 24, 2014

Hard-Surface Futuristic Car WIP

Work's been kind of slow lately, so I've been learning hard surface modeling techniques in ZBrush to pass the time.  I still haven't finished anything but here's something that I came up with today, it definitely has an F-Zero vibe that I'm liking so far.  It's still very much a work-in-progress; most of the forms near the rear of the vehicle still need some attention, and I have a ton of detailing in mind left to do (adding panels, tubing, all that fun stuff).
Blocked out in Blender using simple cubes with a sub-surf modifier attached to them, then refined in ZBrush.

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