Jul 28, 2015

Sci Fi Race Cars

Here's my latest project, original design by me. These were created to practice hard surface modeling and texturing workflows. All images are real-time screenshots inside of UE4. Working with the Substance suite let me quickly generate unique texture variations on the car.
Tri count is 30k per car, textured with 4k maps (albedo, roughness, metallic, normal, emissive).

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